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IDProjectCategoryView StatusLast Update
06889FightingSpiritGeneralpublic2026-04-08 16:49
ReporterHexaae Assigned ToPsygore  
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Project InfoFightin' Spirit (Neo)
http://www.whdload.de/games/FightingSpirit.html
Summary06889: MORE ORIGINAL BUGS I think I've found some more original game bugs: 1) SHADOW
DescriptionGameVersion: english,pal
SlaveVersion: 1.3

MORE ORIGINAL BUGS
I think I've found some more original game bugs:
1) SHADOW MATCH = OFF option never worked: should skip player clone fight
2) Hi-Score bug: if you delete last character (e.g. JOE1 -> JOE), then select END, your saved name will be wrong (JOEE or still JOE1 can't remember but was reproducible)
3) In the character description sheet LORENTZ is referred as LORENTS (!). Just wait at main menu to see character sheets...
  
P.S.
NEW SLAVE BUG?
I've finished the game 3 times with latest 1.3 public slave with KENTO, and never played the end-sequence :(
Tried with slave 1.2 and it did work as expected after I defeated Jenshi.
TagsNo tags attached.
Attached Files
MachineUAE
CPU68060
CPUSpeedOther
ChipSetAGA
GFXCardOther
ChipMem2 MB
FastMem256 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad20.0beta
importedyes

Relationships

has duplicate 06888 assignedPsygore FLICKERING LETTERS OR DESYNCED INTRO Under WinUAE (5.3.1 or 6.0.2) I wasn't 

Activities

Psygore

Psygore

2026-02-27 19:00

developer   note ~14840

Thanks for the report.

Attachached a new slave 1.4:
- shadow match should work now (it was not supported, so it's a little hack)
- hiscores bug fixed
- for lorents name, it seems to be gfx. I fixed the name in the (default) hall of fame.
- end sequence is displayed
Hexaae

Hexaae

2026-03-04 01:04

reporter   note ~14853

everything mentioned fixed and confirmed, but I still read "lorents" in the character sheet (better to rename it LORENTZ like in the gfx?).
I see also intro timing is fixed!

The only remaining bugs:
a) flickering text: player, score etc. right after you win a match, often flickering but not always and just some letters
b) minor flicker on the VS loading screen at the bottom of the screen
Psygore

Psygore

2026-04-03 13:55

developer   note ~14908

I didn't change something in the slave for intro timing issue.

Attached a new slave 1.4:
- Lorentz will be displayed correctly now (for all languages and aga and cd32 versions), Lorentz description in characters selection too (gfx stored)
- flickering text after match should be fixed now (I've added a blitter wait)
- gfx glitch in 'VS' screen should be removed

To do:
- replace the old cd32 buttons read routine from game code by the resload function
Hexaae

Hexaae

2026-04-06 18:30

reporter   note ~14916

Well done, all mentioned fixes are solved from a quick run.
Hexaae

Hexaae

2026-04-08 11:41

reporter   note ~14917

I spotted another small glitch: bonus stage with Burke's helicopter... The "GO" logo has a horizontal line like a slightly corrupt sprite. Not sure if it's a bad dump image or an original glitch though...
Hexaae

Hexaae

2026-04-08 16:49

reporter   note ~14918

A pair of FS drawer icons (Coloricons glow style)
fs_icons.lha (5,073 bytes)

Issue History

Date Modified Username Field Change
2026-02-16 11:14 administrator New Issue
2026-02-16 11:14 administrator Status new => assigned
2026-02-16 11:14 administrator Assigned To => Psygore
2026-02-27 19:00 Psygore Note Added: 0014840
2026-02-27 19:00 Psygore File Added: FightingSpiritAGA14.lha
2026-03-04 01:04 Hexaae Note Added: 0014853
2026-04-03 13:55 Psygore Note Added: 14908
2026-04-03 13:55 Psygore File Added: FightingSpiritAGA_14.lha
2026-04-06 18:26 Psygore Relationship added has duplicate 06888
2026-04-06 18:30 Hexaae Note Added: 14916
2026-04-08 11:41 Hexaae Note Added: 14917
2026-04-08 16:49 Hexaae Note Added: 14918
2026-04-08 16:49 Hexaae File Added: fs_icons.lha