View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06889 | FightingSpirit | General | public | 2026-02-16 11:14 | 2026-04-08 16:49 |
| Reporter | Hexaae | Assigned To | Psygore | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | assigned | Resolution | open | ||
| Project Info | Fightin' Spirit (Neo) http://www.whdload.de/games/FightingSpirit.html | ||||
| Summary | 06889: MORE ORIGINAL BUGS I think I've found some more original game bugs: 1) SHADOW | ||||
| Description | GameVersion: english,pal SlaveVersion: 1.3 MORE ORIGINAL BUGS I think I've found some more original game bugs: 1) SHADOW MATCH = OFF option never worked: should skip player clone fight 2) Hi-Score bug: if you delete last character (e.g. JOE1 -> JOE), then select END, your saved name will be wrong (JOEE or still JOE1 can't remember but was reproducible) 3) In the character description sheet LORENTZ is referred as LORENTS (!). Just wait at main menu to see character sheets... P.S. NEW SLAVE BUG? I've finished the game 3 times with latest 1.3 public slave with KENTO, and never played the end-sequence :( Tried with slave 1.2 and it did work as expected after I defeated Jenshi. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Machine | UAE | ||||
| CPU | 68060 | ||||
| CPUSpeed | Other | ||||
| ChipSet | AGA | ||||
| GFXCard | Other | ||||
| ChipMem | 2 MB | ||||
| FastMem | 256 MB | ||||
| Workbench | OS 3.9 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 20.0beta | ||||
| imported | yes | ||||
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Thanks for the report. Attachached a new slave 1.4: - shadow match should work now (it was not supported, so it's a little hack) - hiscores bug fixed - for lorents name, it seems to be gfx. I fixed the name in the (default) hall of fame. - end sequence is displayed |
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everything mentioned fixed and confirmed, but I still read "lorents" in the character sheet (better to rename it LORENTZ like in the gfx?). I see also intro timing is fixed! The only remaining bugs: a) flickering text: player, score etc. right after you win a match, often flickering but not always and just some letters b) minor flicker on the VS loading screen at the bottom of the screen |
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I didn't change something in the slave for intro timing issue. Attached a new slave 1.4: - Lorentz will be displayed correctly now (for all languages and aga and cd32 versions), Lorentz description in characters selection too (gfx stored) - flickering text after match should be fixed now (I've added a blitter wait) - gfx glitch in 'VS' screen should be removed To do: - replace the old cd32 buttons read routine from game code by the resload function |
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| Well done, all mentioned fixes are solved from a quick run. | |
| I spotted another small glitch: bonus stage with Burke's helicopter... The "GO" logo has a horizontal line like a slightly corrupt sprite. Not sure if it's a bad dump image or an original glitch though... | |
| A pair of FS drawer icons (Coloricons glow style) | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-02-16 11:14 | administrator | New Issue | |
| 2026-02-16 11:14 | administrator | Status | new => assigned |
| 2026-02-16 11:14 | administrator | Assigned To | => Psygore |
| 2026-02-27 19:00 | Psygore | Note Added: 0014840 | |
| 2026-02-27 19:00 | Psygore | File Added: FightingSpiritAGA14.lha | |
| 2026-03-04 01:04 | Hexaae | Note Added: 0014853 | |
| 2026-04-03 13:55 | Psygore | Note Added: 14908 | |
| 2026-04-03 13:55 | Psygore | File Added: FightingSpiritAGA_14.lha | |
| 2026-04-06 18:26 | Psygore | Relationship added | has duplicate 06888 |
| 2026-04-06 18:30 | Hexaae | Note Added: 14916 | |
| 2026-04-08 11:41 | Hexaae | Note Added: 14917 | |
| 2026-04-08 16:49 | Hexaae | Note Added: 14918 | |
| 2026-04-08 16:49 | Hexaae | File Added: fs_icons.lha |