WHDLoad MantisBT - TinyBobble
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0006702TinyBobble[All Projects] Generalpublic2025-02-06 17:212025-02-08 12:28
ReporterHexaae 
Assigned ToJOTD 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineUAE
CPU68060
CPUSpeedOther
ChipSetAGA
GFXCardOther
ChipMem2 MB
FastMem256 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad19.2beta
importedyes
Summary0006702: REQUEST: add improved support to emulators (WinUAE etc.). The game has gfx
DescriptionGameVersion: english
SlaveVersion: 1.3 (04.01.2022)

REQUEST: add improved support to emulators (WinUAE etc.).
The game has gfx glitches if your (emulated) Amiga uses more than 2MB of chip-mem (f.e. in WinUAE I use 8MB Chip), see this thread: https://eab.abime.net/showpost.php?p=1730084&postcount=144 despite WHD slave uses less chip-ram the game seems to have some buggy code causing gfx bugs with too much "physical" chip-ram.
TagsNo tags attached.
Attached Files

Notes
(0014382)
Hexaae   
2025-02-08 10:13   
Not sure is a mem allocation bug, but it's strange it's the only game for WB (it can also quit with ESC) having this sprite glitches when you enable >2MB chipmem (as I do for my Workbench), and since it is the only game (I use more than 368 WHD games, plus other games and demos launching from WB and bashing the metal chipset without troubles also with 8MB chipmem enabled in WinUAE) having this kind of issue, I suspect a potential hidden bug showing up by chance only with extra chipmem.
(0014383)
Hexaae   
2025-02-08 12:28   
More details:
When chipram >2MB the game runs fine, quits to WB without further issues etc. except some gfx glitches like this in-game:
https://ibb.co/KcsgzZhx
... black background for falling bubble, and once it passes over "1UP" this starts to flicker.

My usual WB config, with std 2MB chipmem = won't happen.
Quickconfig A1200+4MB fast and 2MB chipmem = won't happen.

My usual WB config, with 8MB chipmem = always reproducible.
Quickconfig A1200+4MB fast and 8MB chipmem = always reproducible.

Issue History
2025-02-06 17:21administratorNew Issue
2025-02-06 17:21administratorStatusnew => assigned
2025-02-06 17:21administratorAssigned To => JOTD
2025-02-08 10:13HexaaeNote Added: 0014382
2025-02-08 12:28HexaaeNote Added: 0014383