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Ork (Demo)< >OsWALD Of The Ice Floes

Oscar (Flair Software)

download the install packageOscar.lha
created at2020-04-15
size of install package26907 Bytes
Author/Contact
(use it to report problems with that install)
Wepl & JOTD
Mantis BugTracker565
Hall Of Light2323 2324 2325
Lemon Amiga805 2143


 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 That install applies to "Oscar" © 1993 Flair Software. Supported are two
 different floppy AGA versions, the floppy ECS version, the CD³² version and the CD³² Oscar/Diggers-Bundle.

 That install requires WHDLoad to be in the path. It can be found in the
 WHDLoad package.

 You need 2 MB ChipMem and the AGA chipset for AGA & CD32 versions, and
 0.5 MB Chipmem for the ECS version.
 
 You can quit the game by pressing F10 (key can be changed with	Tooltype 
 "QuitKey=").
 
 If you have problems with this installation please try first to get a newer
 version of this package from the WHDLoad's WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
 that also doesn't succeeds inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad's WWW-Page.

 For full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

 version 2.4 (15.04.2020):
 - ECS: oops quitkey crashes on 68000 (issue #0004494)
 
 Version 2.3 (14.04.2020) done by JOTD:
 - ECS version: Exit key fixed to work on 68000 (issue #0004465)
 - ECS version: CD32 joypad support to pause game.
 - ECS version: "up" wasn't disabled when second button was used to jump
 
 Version 2.2 (08.04.2020) done by JOTD:
 - support for ECS version with same features (trainer, 2nd button jump...) (issue #0003886)
 - reduced audio dma delay (audio still okay) which fixes main sprite glitch
   on some fast machines (issue #0001181)
 
 Version 2.1 (04.04.2020) done by JOTD:
 - option to jump with blue/second button (issue #0004276)
 - added trainer: "easy mode": instant kill of enemies instead of hitting them 3 times
   which makes the game tedious (specially because of constant respawn). This was asked
   by someone recently, and I found that interesting (and easy to implement too)
 - added trainer: as soon as an Oscar is picked up, the exit is open (find the clapperboard)
 - CD³² version pause reenabled (with play or 'P' key)
 
 Version 2.0 (10.11.2019) done by JOTD:
 - war level underwater wall could not be broken due to access fault
   fixes that were failing to do the correct thing in some
   special cases (see source code for details)
 - added trainer: infinite lives & energy
 - adapted to whdload v17  
 - source code included
 
 Version 1.9 (26.03.2002) Wepl, unreleased:
 - decruncher moved to fastmem

 Version 1.8 (24.02.2001) Wepl
 - supports CD³² Diggers-Bundle version:
 - gfx underwater bugs fixed
 
 Version 1.7 (16.01.2000), Wepl:
 - supports CD³² version
 - thanks to Dr.Zarkov for support

 Version 1.6 (08.12.1999) Wepl:
 - supports another version

Notes:

When second button is selected as jump, up remains active to go up underwater and control
the toy. For simplicity's sake, when the character is touching the water or in the water, both
button AND jump go up (this is for the mixed case when character is knee-deep in the water.
He goes up, then jumps when meets the surface. It would have been unpractical to forbid usage of second button to jump in
that case)

CD³² version never blocked "up" for jump but allowed reverse & forward joypad buttons to
perform the exact same operation. You can choose to leave controls as-is, or use blue button
for jump/swim.

Icons contained in install package

WHDLoad Slave information
OscarAGA.Slave - 14.04.2020 23:40:16 - 3260 bytes
required WHDLoad version17
flagsNoError ReqAGA ClearMem
required Chip Memory1540 KiB ($181000)
required Expansion Memory4 KiB ($1000)
info nameOscar (AGA/CD32)
info copy1993 Flair Software
info installadapted by Wepl & JOTD
version 2.3 (14-apr-2020 22:57:05)
Kickstart name0
Kickstart size0 KiB ($0)
Kickstart checksum$0000
ConfigurationC1:X:Trainer Infinite Lives:0;
C1:X:Trainer Infinite Energy:1;
C1:X:Instant enemy kill:2;
C1:X:Clapperboard at 1st oscar pick:3;
C2:B:second button jumps;
OscarECS.slave - 14.04.2020 23:40:16 - 2996 bytes
required WHDLoad version17
flagsNoError ClearMem
required Chip Memory512 KiB ($80000)
required Expansion Memory512 KiB ($80000)
info nameOscar (ECS)
info copy1993 Flair Software
info installadapted by Wepl & JOTD
version 2.3 (14-apr-2020 22:57:05)
Kickstart name0
Kickstart size0 KiB ($0)
Kickstart checksum$0000
ConfigurationC1:X:Trainer Infinite Lives:0;
C1:X:Trainer Infinite Energy:1;
C1:X:Instant enemy kill:2;
C1:X:Clapperboard at 1st oscar pick:3;
C2:B:second button jumps;

Install Archive Content Listing
UnpackedLvlMethodPackedOSDate/TimeName
52661lh51357Amiga2020-04-06 23:59:50OscarHD/Install
12501lh5823Amiga2001-02-24 20:33:12OscarHD/Install.info
32601lh52101Amiga2020-04-14 23:40:16OscarHD/OscarAGA.Slave
29961lh51918Amiga2020-04-14 23:40:16OscarHD/OscarECS.slave
149821lh57892Amiga2000-12-19 12:30:48OscarHD/Oscar.inf
38541lh52004Amiga2020-04-14 22:55:44OscarHD/ReadMe
19901lh51310Amiga2000-09-11 01:39:24OscarHD/ReadMe.info
5611lh5284Amiga2020-04-07 00:11:36OscarHD/src/Makefile_windows.mak
209661lh56530Amiga2020-04-14 23:40:16OscarHD/src/OscarHD.s
68971lh52131Amiga2020-04-14 23:40:16OscarHD/src/ReadJoyPad.s

Old Install Archives
Oscar-20010224.lha
Oscar-20191113.lha
Oscar-20200404.lha
Oscar-20200409.lha
Oscar-20200414.lha

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last change : 2024-03-21
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